Pre-Session

Entering the Hideout

Somber Hallway

  • Henri Laurent goes through first
  • Somber hallway with faux columns every ten feet
  • Door adorned with a mournful angel
  • Naiv Malformed rolls 21 perception — notices a suspicious area of the floor, potential trap
  • Captain Whitebeard throws a javelin at it — bounces off
  • Captain Whitebeard strength check 21 — jams javelin in, reveals a pit trap (tile and wooden timbers)
  • Kavren Ashscale falls through — takes 7 damage (10/17 HP)
  • Party uses rope to get him out

Coffin Room

  • Captain Whitebeard enters first, party follows
  • Three stone coffins
  • Six skeletons pinned to the walls
  • Tarnished door we came through
  • Skeletons animate!

Battle: 6 Skeletons

Initiative: Kavren AshscaleNaiv MalformedCaptain WhitebeardHenri Laurent → Skeletons

Round 1:

Round 2:

Round 3:

Round 4:

  • Kavren Ashscale: Acid Breath — 10 dmg to skeleton 4
  • Tom Finkle: Frying pan — skeleton 4 destroyed ☠️ Battle won! 🏆

Long Rest

  • Party takes a long rest, full HP restored
  • Stone coffins contain two men and one woman
  • Loot: Gold bracelet found in the woman’s tomb

North Door

  • Tiny hallway with a locked door
  • Room is an armory — red cloaks and weapons inside
  • Loot: 4 longswords, 12 spears, 6 short swords, 6 light crossbows, 8 quivers (20 bolts each), 1 well-made sword (2x value), 2 matching crossbows (2x value)
  • Notice something ajar in the wall — skipping for now

Cell Room

  • 3 partitioned cells
  • Prisoners: one boy, two women
  • 3 Redbrands guarding the cells
  • Party wearing red cloaks from the armory as disguises
  • Henri Laurent and Captain Whitebeard convince the Redbrands “the boss needs to see them” and they’re relieved of duty — Redbrands buy it and leave
  • Prisoners are Merna Dendrar, her daughter, and her son
  • Held hostage for ransom
  • They reveal: the boss is a wizard with tall furry monsters with big ears (bugbears) working for him
  • Merna Dendrar gives directions to a hidden heirloom in a town called Thundertree
  • Prisoners freed and leave the hideout

Hidden Cavern (ajar wall from armory)

  • Slightly finished cavern
  • Several barrels, empty crates, tools
  • Loot: 4 hammers, 4 pry bars, lots of nails, 40 beaver pelts (2g each = 80g total)
  • Deeper in: cold breeze, faint scent of decaying flesh
  • Something approaches with an odd rumbling — hostile creature

Battle: Nothic

Initiative: Naiv MalformedKavren Ashscale → Creature → Henri LaurentCaptain Whitebeard

Round 1:

Round 2:

After the Nothic

  • Under the southern bridge: pile of dead goblins, killed by the Nothic
  • Nothic’s treasure hoard:
    • 160 silver
    • 120 gold
    • 5 malachite gems (12g each = 60g)
    • Potion of Healing
    • Potion of Climbing
    • Potion of Growing

Short Rest

North Hallway — Left Room (Barracks)

  • Big room with tables, barrels, worn benches, draperies, ale kegs
  • 4 tough human warriors celebrating — Redbrands
  • Party blends in with red cloaks, then launches a preemptive strike

Battle: 4 Redbrands

Round 1:

Round 2:

Door Across the Room

  • Peek through — barracks crowded with 4 bugbears and a goblin
  • Party closes the door slowly — not noticed
  • Party throws oil and torches into the room and sets it on fire 🔥
  • Captain Whitebeard holds the door shut while party nails it closed
  • Party walks away

Wizard’s Workshop

  • Alchemy devices throughout the room
  • A lot of tomes
  • Party feels like they’re being watched
  • Kavren Ashscale casts Detect Magic — sees a creature
  • Creature spotted: Quasit (demonic spy familiar)
  • Quasit shape-shifts into centipede and escapes
  • Find journal from Erman about the Forge of Spells
  • Nightbringer — magic mace, lost with Wave Echo Cave 500 years ago

Glasstaff’s Bed Chamber

  • Covered with drapes, a table, a chest at the foot of the bed
  • Iyarno Albrect (a.k.a. Glasstaff / Lord Albrecht) present — the Quasit alerted him

Battle: Glasstaff and Quasit

Initiative: Naiv Malformed (24) → Tom Finkle (17) / Quasit (17) → Henri Laurent (12) → Kavren Ashscale (11) → Captain Whitebeard (10) → Glasstaff (8)

Round 1:

  • Naiv Malformed: Runs up — 7 dmg to Glasstaff
  • Tom Finkle: Attacks Quasit — NAT 1! Misses
  • Quasit: Rend attack with poison — 5 dmg to Tom Finkle (down to 5 HP)
  • Henri Laurent: Tasha’s Hideous Laughter on Quasit — Quasit fails save, incapacitated 😂
    • Bonus attack on Glasstaff — NAT 20! 8 dmg
  • Kavren Ashscale: Eldritch Blast on Glasstaff — 5 dmg
  • Glasstaff: Surrenders! 🙌

Interrogation of Glasstaff

  • Works for “the Spider”
  • The Spider hired the Redbrands to keep people away from Wave Echo Cave
  • Trying to find Wave Echo Cave to restart the Forge of Spells
  • Doesn’t know the cave’s location yet
  • Doesn’t know about the weird goblins
  • Letter found: Sealed with waxy spider shield — from the Spider to “Lord Albrecht”

Glasstaff’s Treasure

  • 130 silver
  • 180 gold
  • Silk pouch with carnelian gems (10g each)
  • 2 pearls (2g each)
  • Scroll of Hold Person
  • Scroll of Fireball 🔥
  • Staff of Defense (+1 AC, 10 charges — casts Mage Armor or Shield) → taken by Kavren Ashscale

Journey Back to Phandalin

  • 13 silver, 50 gold found on exit
  • Party returns to town

LEVEL UP — Level 3! 🎉

Session Notes

Open Quests